00.4 Open Questions

  • How do we ensure quest balance across guilds when they are allowed to create their own quests?

  • What’s the best way to allow new players to access old quests without compromising the freshness of each season?

  • How should guild and user achievements be structured and displayed across seasons? Yes

  • What’s the best UI/UX to display a public player, guild, and faction directory like an Armory?

  • Should Factions be admin-generated first and later claimed by real projects? Yes

  • How do we visually or structurally represent project partnerships and alliances?

  • What system could help us categorize the Cardano ecosystem in a way that enhances learning, discovery, and quest design?

  • How can we enforce a strict no pay-to-win policy without discouraging valuable project engagement mechanics?