00.4 Open Questions
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How do we ensure quest balance across guilds when they are allowed to create their own quests?
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What’s the best way to allow new players to access old quests without compromising the freshness of each season?
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How should guild and user achievements be structured and displayed across seasons? Yes
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What’s the best UI/UX to display a public player, guild, and faction directory like an Armory?
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Should Factions be admin-generated first and later claimed by real projects? Yes
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How do we visually or structurally represent project partnerships and alliances?
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What system could help us categorize the Cardano ecosystem in a way that enhances learning, discovery, and quest design?
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How can we enforce a strict no pay-to-win policy without discouraging valuable project engagement mechanics?